web analytics

Google Tech Talk January 24, 2011 Presented by Sebastian Deterding ABSTRACT Foursquare, GetGlue, Nike+, Badgeville: From reading news to fulfilling your hearts’ desires, more and more “gameified” applications and “gamification” vendors doll out points and badges to users, promising anything from increased user engagement and retention to plain mind control. While some hold that adding such game elements to non-game applications opens a new decade of design, others criticize current implementations as shallow “pointsification” and overselling of a new digital snake oil. What lessons do games really offer for user experience design? Which criticisms are valid? And what can designers interested in “gameifying” an application do to steer clear of the worst pitfalls? In this talk, researcher and designer Sebastian Deterding provides an overview of the current gamification movement, its most troubling blind spots, the motivational powers of games, and how to design for a playful experience that is truly meaningful to its users. Sebastian Deterding – Sebastian Deterding is a user experience designer and game researcher at the University of Hamburg, Germany, where he currently pursues a PhD on the motivational psychology of gameified applications. He speaks and publishes internationally on gamification, social games, and the social contexts of video games at events such as the Gamification Summit, Gamescom, reboot, Playful, or DiGRA. His work has been covered by The Guardian, the
Video Rating: 4 / 5

 

9 Responses to Meaningful Play: Getting Gamification Right

  1. kennedylprcf says:

    My friend and I viewed this movie already and it was great! We viewed it by visiting movietoob.us.

  2. socialnerdia says:

    great presentation

  3. eyebidem says:

    Just reviewed the presentation again (after the a few months), and I still like the clear message and structure of the presentation. Great!

  4. shockeyk says:

    Thanks Sebastian, You gave a great overview to a very complicated concept. On mastery, he identifies key things to provide players:

    - Interesting challenges
    - Clear goals, scaffolded, paced, and varied
    - Juicy feedback (I love the sound of that…)

    #transmedia #storytelling #gameDesign

  5. Grandmaster789 says:

    Nice presentation, clearly stated and very informative. Even game designers may learn a lot from this :)

  6. Buckiller says:

    Battlefield2 (and associated sites like bf2s) wrote the book on good game design in regards to some of these points. Everyone was influenced by them.

    Viewing the data and being able to drilldown ia a great thing. “Oh, I am 20% better if I play at 5pm than I am at lunch.” Or “I use 50% of my gasoline in 5% of the total time I spend in my car”

  7. chenzard says:

    Finally, Google got HD cam.

  8. sebastiandeterding says:

    An extended slidedeck with links is available on Slideshare (can’t post the link here, got to slideshare and search for “meaningful play”).

  9. tenisplayer says:

    i will play a gamificacion engineer game.
    were there be tests and goals.
    it will be so cool like solve problems. and earn points and status.
    you can add to your curricula and its real…

Leave a Reply

Your email address will not be published. Required fields are marked *

*


*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Looking for something?

Use the form below to search the site:


Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!

Visit our friends!

A few highly recommended friends...

    Set your Twitter account name in your settings to use the TwitterBar Section.